This is Galaxy-Chan, my original character to super charge (and stress test) Blender 3.5 realtime viewport for CG Anime production (Hybrid 2D+3D animation). Check out my blog post about it https://wp.me/p4qGvb-FA
Also, if you'd like to get this fully rigged model, please consider supporting me on: https://patreon.com/3dcinetv
Patreons get insightful CG Anime research files, shaders, documents and models 1 month ahead of my youtube posts, so if you want to stay ahead of the curve + ask technical questions, reach me at Patreon ;)
For the past 5 months and a half, I've been heavily invested in CG Anime research, what makes or breaks the hybrid 2D + 3D aspect of production. I've got all the answers and I've shared some, publicly here: https://wp.me/p4qGvb-FA
Here are the key takeaways with this model:
1. Facial setup using FACE IT
2. Geometry Nodes effects (Bullet hits, sparks..)
3. [Stylized 2D shaders in realtime](https://www.wingfox.com/c/8560_34335_11091) inspired in techniques used in Guilty Gear >>
4. New (experimental) tool to create custom stylized highlights (and shadows) heavily focusing in deformation
5. Grease pencil stylized masking and animation
6. Realtime compositing cell shading anime node. https://youtu.be/XQsASM7TFWo
7. Freestyle (post render) stylized outlines. Masterclass video https://youtu.be/kJidoPQlrGs
This is all done within 1.5 Weeks of work, with the support of Patreons.
I really admire Blender artists who contribute to the community and have a dedicated 6-10 months exclusively to create a character. I know everyone contributes as much as they can to share insightful techniques and workflows which continue to inspire the Blender community. I hope to be doing the same with such little time to complete a fully rigged and stylized model.
The realtime compositor has been a game changer for my production needs, and I'm sure in the future this will be something that will benefit the community even more. A huge thanks to all Blender developers and each of their modules (Grease pencil, sculpting, realtime viewport, Geometry nodes, + ).
Lastly, ai art generation is good. Is a tool. Ai generated art is not designed to kill creativity but rather enhance it.
"Iterate faster, iterate often, deploy early."
Cheers!